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Rockstar North co-head confirms GTA 6 map is twice as large as GTA 5 and 3x Purple Useless Redemption 2


Rockstar North co-head Rob Nelson has put actual numbers behind simply how huge the GTA 6 map truly is, confirming particulars that go nicely past something Rockstar had teased earlier than. The reveal got here throughout an interview with widespread content material creator @TGG on YouTube, the place Nelson laid out how the brand new map stacks up in opposition to the studio’s previous two open worlds.

The timing strains up with an enormous week for GTA 6 total, following shut behind the GTA 6 Netflix Prolonged Look, which ran shut to twenty-eight minutes and gave followers their first correct have a look at the sixth instalment in movement. With the GTA 6 map scale now confirmed on high of that, the image of simply how formidable this venture is retains getting clearer.


How the GTA 6 map measurement truly compares as per Rockstar North co-head

Based on the favored content material creator TGG, on the 8:52 mark of his YouTube-exclusive interview, Rob Nelson shared some spectacular figures in regards to the measurement of the GTA 6 map. TGG narrated Nelson’s feedback as follows:

“Let’s discuss in regards to the map actual fast. Rob threw some figures at me. The map is twice the dimensions of GTA 5’s map, 3 times the dimensions of Purple Useless 2’s map. Vice Metropolis itself is twice the dimensions of Los Santos. And Vice Metropolis and its surrounds, so form of the encircling suburbs of Vice Metropolis, is 11 instances greater than Los Santos and its surrounds.”

That final determine is admittedly the one value sitting with. Vice Metropolis alone doubling Los Santos is already a large bounce, however the surrounding areas pushing the full footprint to 11 instances greater than what GTA 5 supplied outdoors the town limits exhibits simply how a lot Rockstar has expanded past a single city middle this time.

Additionally learn: How a lot progress has the GTA 6 mapping venture made earlier than GTA 6 Trailer 3?

What the New York Occasions report backs up about GTA 6 map

A separate New York Occasions report, constructed on interviews with Rockstar’s personal builders, strains up with what Nelson shared. Based on that report, the general map is available in at 3 times the dimensions of Purple Useless Redemption 2’s playable space, matching the determine Nelson gave instantly.

The identical report additionally pointed to the sheer quantity of animation work going into the sport, noting GTA 6 options nicely over 600,000 animations. For context, GTA 5 shipped with roughly 55,000, and Purple Useless Redemption 2, already recognized for its consideration to element, got here in at round 300,000. Leaping previous each by that a lot says lots in regards to the degree of granularity Rockstar is aiming for this time round.


The place the ambition for the GTA 6 map scale got here from

Nelson additionally touched on how the studio’s expertise on Purple Useless Redemption 2 fed instantly into the objectives for the GTA 6 map. He stated:

“As soon as we managed to perform that degree of interactive constancy in a extra sparsely populated model of America 100 years in the past, we have been already imagining what it might be like if we may do this on the scale and density of a contemporary setting.”

That mindset exhibits up clearly in what’s already been proven of Leonida. One of the noticeable upgrades over previous GTA areas, seen throughout the GTA 6 Netflix Prolonged Look, is the inhabitants itself.

Learn extra: Key GTA 6 particulars unveiled by Dazed Journal

With trendy console energy behind it, Rockstar is pushing for much extra selection in physique shapes, peak, and the best way individuals truly transfer by Vice Metropolis and the areas surrounding it, one thing that ought to make the world really feel lots much less repetitive than previous entries as soon as gamers are literally strolling by it.


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