Relics are a serious ingredient in Slay the Spire 2, and correctly utilizing them could make every run fairly environment friendly. Whereas some are generally discovered from the start, you could degree up and full particular duties to accumulate them steadily. You may stack these up as many as you want throughout a run, and since their spawns are random all through, getting efficient relics requires just a little little bit of luck, as nicely.
Listed below are all types of relics accessible in Slay the Spire 2 and particulars about how they work.
Checklist of all relics in Slay the Spire 2 and their results throughout a run


To be particular, there are six sorts of relics accessible in Slay the Spire 2 (as of now): Character relics (starter), Widespread relics, Unusual relics, Uncommon relics, Historic relics, and Occasion relics. These could be unlocked in numerous methods, together with going for quite a few runs, unlocking the Epochs, finishing occasions, and extra.
That stated, the entire obtainable relics in Slay the Spire 2, together with their results, are talked about under:
Starter relics for characters in Slay the Spire 2
1) Burning Blood
- Utilized by: The Ironclad
- Impact: At fight finish, heal for six HP.
2) Ring of the Snake
- Utilized by: The Silent
- Impact: At every fight begin, draw two further playing cards.
3) Divine Proper
- Utilized by: The Regent
- Impact: At every fight begin, get three Stars.
4) Certain Phylactery
- Utilized by: The Necrobinder
- Impact: Initially of your flip, summon one.
5) Cracked Core
- Utilized by: The Defect
- Impact: At every fight begin, channel one Lightning.
6) Black Blood
- Utilized by: The Ironclad
- Impact: At fight finish, heal for 12 HP.
7) Ring of the Drake
- Utilized by: The Silent
- Impact: Initially of the primary three turns, draw two extra playing cards.
8) Divine Future
- Utilized by: The Regent
- Impact: At every fight begin, get six Stars.
9) Phylactery Unbound
- Utilized by: The Necrobinder
- Impact: At every fight begin, summon 5. At your flip, summon two.
10) Infused Core
- Utilized by: The Defect
- Impact: At every fight begin, channel three Lightning.
Widespread relics in Slay the Spire 2
- Amethyst Aubergine: Enimes drop 10 extra Gold.
- Anchor: Begin every fight with 10 Block.
- Bag of Preparation: At every fight’s begin, draw two extra playing cards.
- Blood Vial: At every fight’s begin, heal for 2 HP.
- Guide of 5 Rings: Each 5 playing cards you add to your deck, heal for 15 HP.
- Bronze Scales: Begin every fight with three Thorns (when hit by an assault, deal harm again).
- Centennial Puzzle: First time you lose HP every fight, draw three playing cards.
- Festive Popper: At every fight’s begin, deal 9 harm to all enemies.
- Gorget: At every fight’s begin, acquire 4 Plating (acquire block at every flip’s finish).
- Glad Flower: Each three turns, acquire Power.
- Juzu Bracelet: Common enemy combats are not in ‘?’ rooms.
- Lantern: Begin every fight with an additional Power.
- Meal Ticket: Enter any store room to heal for 15 HP.
- Oddly Easy Stone: Begin every fight with one Dexterity (improves Block from playing cards).
- Pendulum: Shuffle your Draw Pile to attract a card.
- Permafrost: First time you play a Energy every fight, acquire six Block.
- Potion Belt: Acquire two potion slots.
- Regal Pillow: Relaxation to heal for an additional 15 HP.
- Strawberry: Elevate max HP by seven.
- Strike Dummy: Playing cards which have ‘Strike’ deal an additional three harm.
- Tiny Mailbox: Relaxation to make a random potion.
- Vajra: Begin every fight with one Power (provides further harm to assaults).
- Venerable Tea Set: Enter a Relaxation space and begin the subsequent struggle with an additional two Power.
- Conflict Paint: Improve two random Abilities.
- Whetstone: Improve two random assaults.
- Purple Cranium: When HP is at or under 50%, get an additional three Power (provides further harm to assaults).
- Snecko Cranium: If you proc Poision, deal an additional Poision.
- Fencing Handbook: Forge 10 at every fight’s begin (required for the Regent’s blade).
- Bone Flute: Acquire two Blocks when Otsy assaults (Necrobinder).
- Knowledge Disk: Begin every fight with one Focus (will increase the Defect’s Orbs’ effectiveness).
Unusual relics in Slay the Spire 2
- Akabeko: At every fight’s begin, acquire eight Vigor (offers further harm throughout subsequent assault).
- Bag of Marbles: At every fight’s begin, apply one Weak to all enemies (enemies take 50% extra harm from assaults).
- Bellows: The primary Hand you draw every fight is upgraded.
- Bowler Hat: Get 20% further Gold.
- Candelabra: In the course of the begin of the second flip, get two Power.
- Everlasting Feather: For each 5 playing cards in your deck, heal for 3 HP as you enter a Relaxation space.
- Gremlin Horn: When an enemy dies, get one Power and draw one card.
- Horn Cleat: Acquire 14 Block in the course of the begin of your second flip.
- Joss Paper: Each 5 occasions you Exhause (take away) a card, draw one card.
- Kusarigama: If you play three assaults in a single flip (each time), deal six harm to a random enemy.
- Letter Opener: If you play three Abilities in a single flip (each time), deal 5 harm to all enemies.
- Fortunate Fysh: If you add a card to the deck, get 15 Gold.
- Mercury Hourglass: On the flip’s begin, deal three harm to all enemies.
- Miniature Cannon: Upgraded assaults deal three further harm.
- Nunchaku: Each time you play 10 assaults, acquire one Power.
- Orichalcum: If you finish a flip with out utilizing Block, get six Block.
- Decorative Fan: Each time you play three assaults in a single flip, get 4 Block.
- Pantograph: At every boss battle’s begin, heal for 25 HP.
- Parrying Defend: If you finish a flip with not less than 10 Block, assault a random enemy with six harm.
- Pear: Elevate max HP by 10.
- Pen Nib: Each tenth assault offers double harm.
- Petrified Toad: At every fight’s begin, get a Potion-Formed Rock (it offers 15 harm).
- Planisphere: If you enter a ‘?’ room, heal for 4 HP.
- Purple Masks: At every fight’s begin, apply one Weak to all enemies (these opponents deal 25% much less harm).
- Reptile Trinket: Utilizing a potion offers you three power in that respective flip.
- Ripple Basin: When you do not play any assaults in a flip, get 4 Block.
- Glowing Rouge: Initially of the third flip, get one Power and one Dexterity.
- Stone Cracker: At boss battles’ begin, improve three random playing cards out of your draw pile (for the remainder of the fight).
- Tuning Fork: Each time you play 10 Abilities, get seven Blocks.
- Vambrace: If you get Block from a card every fight (for the primary time), the Block quantity is doubled.
- Paper Phrog: Weak enemies take 75% further harm.
- Self-Forming Clay: If you lose HP in battles, get three Blocks within the subsequent flip.
- Tingsha: If you discard a card throughout your flip, deal three harm to a random enemy (could be dealt a number of occasions).
- Twisted Funnel: At every fight’s begin, proc 4 Poison to all enemies.
- Galactic Mud: For each 10 Stars you spend, get 10 Blocks (the Regent).
- Regalite: If you make a Colorless card, get two Blocks.
- Guide Restore Knife: When a non-minion opponent dies to Doom, heal for 3 HP.
- Funerary Masks: At every fight’s begin, add three Souls to your Draw Pile.
- Gold-Plated Cables: The rightmost Orb triggers its passive for an additional time (the Defect).
- Symbiotic Virus: At every fight’s begin, channel 1 Darkish (the Defect).
Uncommon relics in Slay the Spire 2
- Artwork of Conflict: Do not play any assault playing cards throughout your flip to get an additional Power.
- Beating Remnant: Don’t lose greater than 20 HP in a single flip.
- Captain’s Wheel: On the third flip’s begin, get 18 Blocks.
- Chandelier: On the third flip’s begin, get three Power.
- Cloak Clasp: At your flip’s finish, get one Block for every card in your hand.
- Frozen Egg: If you add a Energy to your deck, you possibly can improve it.
- Playing Chip: At every fight’s begin, discard any variety of playing cards, then exchange them with new playing cards.
- Sport Piece: If you play a Energy, draw one card.
- Girya: Get Power at Relaxation areas (max 3 times).
- Ice Cream: Power is conserved from one flip to the subsequent.
- Intimidating Helmet: If you play a card that wants two or extra Power, get 4 Blocks.
- Kunai: Everytime you play three assaults throughout one flip, get one Dexterity.
- Lasting Sweet: Each different fight, card rewards get an additional Energy.
- Lizard Tail: If you are going to die, heal to 50% of your max HP (as soon as).
- Mango: Elevate max HP by 14.
- Meat on the Bone: If HP is at or under 50% throughout fight’s finish, heal for 12 HP.
- Molten Egg: If you add an Assault card to your deck, you possibly can improve it.
- Mummified Hand: When a Energy card is performed, a random card in hand is free to play for that flip.
- Outdated Coin: Get 300 Gold.
- Pocket Watch: If you play three or fewer playing cards throughout a flip, draw three further playing cards in the course of the subsequent flip’s begin.
- Prayer Wheel: Regular enemy rewards comprise an additional card.
- Rainbow Ring: The primary time an Assault is performed, and Energy every flip, get one Power and one Dexterity.
- Razor Tooth: Every time you utilize an Assault or Talent, improve it for the remainder of the fight.
- Shovel: Use it to dig at Relaxation areas and get a random relic.
- Shuriken: Every time you play three Assaults in a single flip, get one Power.
- Stone Calendar: At your seventh flip’s finish, inflict 42 harm to all enemies.
- Examine Clamp: As much as 10 Blocks persist throughout turns.
- The Courier: The Service provider on the store by no means runs out of playing cards, relics, and potions. The costs are decreased by 20%.
- Poisonous Egg: If you add a Talent to your deck, you possibly can improve it.
- Tungsten Rod: Lose one HP much less each time you lose HP.
- Unceasing Prime: When you don’t have any playing cards throughout your flip, draw a card.
- Unsettling Lamp: At first of every fight, when you play a card that has debuffs, double its impact.
- Vexing Puzzlebox: At every fight’s begin, add one random card to your hand that prices no Power.
- White Beast Statue: All fight rewards boast potions.
- White Star: All Elite rewards have an additional Uncommon card.
- Charon’s Ashes: If you Exhaust a card, inflict harm to all enemies.
- Demon Tongue: If you lose HP for the primary time throughout your flip, heal for equal misplaced HP.
- Ruined Helmet: If you get Power on every fight for the primary time, double that quantity.
- Helical Dart: If you play a Shiv card, get one Dexterity this flip (the Silent).
- Paper Krane: Weak enemies deal 40% much less harm.
- Robust Bandages: If you discard a card in your flip, get three Blocks.
- Lunar Pastry: At your flip’s finish, get one Star (the Regent).
- Mini Regent: If you spend one Star for the primary time in every flip, get one Power (the Regent).
- Orange Dough: At every fight’s begin, add two random Colorless playing cards to your hand.
- Massive Hat: At every fight’s begin, add two random Ethereal playing cards to your hand (the Necrobinder).
- Bookmark: At every flip’s finish, decrease the price of a random retained card by one till used.
- Ivory Tile: If you play a card that wants three or extra Power, get one Power.
- Emotion Chip: If HP was misplaced in the course of the earlier flip, set off all Orbs’ passive results on the flip’s begin (the Defect).
- Metronome: First time if you channel seven Orbs every fight, inflict 30 harm to all enemies (the Defect).
- Energy Cell: At every fight’s begin, add two zero-cost playing cards from the draw pile to your hand.
Store relics in Slay the Spire 2
- Belt Buckle: When you don’t have any potions, get two further Dexterity.
- Bread: On the first flip’s begin, lose two Power. Subsequent, at first of the opposite flip, get one Power.
- Burning Sticks: If you Exhaust a Talent for the primary time every fight, add a duplicate of that to your hand.
- Cauldron: Brew 5 random potions.
- Chemical X: Playing cards that price X get elevated results by two.
- Dingy Rug: Card rewards comprise Colorless playing cards.
- Dolly’s Mirror: Get an additional copy of a card to your deck.
- Dragon Fruit: If you get Gold, max HP is raised by one.
- Ghost Seed: Strikes and Defends get Ethereal (the Necrobinder).
- Gnarled Hammer: Improve as much as three Assaults with three Sharp (Sharp will increase the harm of a card by three).
- Kifuda: Improve as much as three playing cards with Adroid (Adroit allows you to get three Blocks).
- Lava Lamp: On the fight’s finish, improve all card rewards when you took zero harm.
- Lee’s Waffle: Elevate max HP by seven and heal all HP.
- Membership Card: 50% off on gadgets.
- Miniature Have a tendency: Select any choices at Relaxation areas.
- Mystic Lighter: Enhanced Assault inflicts 9 further harm.
- Orrey: Get 5 card rewards.
- Punch Dagger: Improve an Assault with 5 Momentum (Momentum will increase a card’s assault harm by 5 in fight when used).
- Ringing Triangle: Retain your hand on the fight’s first flip (Retained playing cards should not discarded on the flip’s finish).
- Royal Stamp: Select an Assault or Talent in your deck to improve with Royally Permitted (Royally Permitted playing cards have Innate and Retain).
- Screaming Flagon: If you finish your flip with no playing cards, inflict 20 harm to all enemies.
- Sling of Braveness: Begin Elite combats with two Power.
- The Abacus: If you shuffle your draw pile, get six Blocks.
- Toolbox: At every fight’s begin, choose one to a few random Colorless playing cards, then add the picked card to your hand.
- Wing Attraction: A random card in each card reward in Enchanted with one Swift (when Swift playing cards are performed for the primary time, draw one card).
- Brimstone: At every flip’s begin, get two Power, whereas all enemies get one Power.
- Ninja Scroll: At every fight’s begin, add three Shivs to your hand.
- Vitruvian Minion: Playing cards which have ‘Minion’ inflict double harm and get double Block.
- Timeless Sigil: Enemies which have not less than as a lot Doom as HP inflict 50% much less harm (the Necrobinder).
- Runic Capacitor: Begin every fight with three further Orb slots (the Defect).
Additionally learn: Wax Relics in Slay the Spire 2, defined
Historic relics in Slay the Spire 2


These Slay the Spire 2 relics can solely be obtained by the Ancients. You’ll encounter them 3 times in every run (when you go all the way in which to the tip), and so they seem randomly. Furthermore, just one relic could be chosen from one Historic. Listed below are the main points:
Neow relics
- Arcane Scroll: Get a random Uncommon card in your deck.
- Booming Conch: At Elite battles’ begin, draw two further playing cards.
- Cursed Pear: Get Greed (one unplayable card) and 333 Gold.
- Golden Pearl: Get 150 Gold.
- Massive Capsule: Get two random relics, and add an additional Strike and Defend to your deck.
- Lava Rock: Act 1 boss drops two relics.
- Lead Paperweight: Select one or two Colorless playing cards in your deck.
- Leafy Poultice: Remodel one of many Strikes and certainly one of your Defends (to random playing cards), then lose 10 max HP.
- Misplaced Coffer: Get one card reward and procure one random potion.
- Large Scroll: select certainly one of three multiplayer Colorless playing cards in your deck.
- Neow’s Torment: Add one Neow’s Fury to your deck (has 10 harm and places two random playing cards out of your discard pile to your hand).
- New Leaf: Remodel one card (to a random card).
- Nutritious Oyster: Elevate max HP by 11.
- Pomander: Improve a card.
- Precarious Shears: Take away two playing cards out of your deck and take 13 harm.
- Exact Scissors: Take away one card out of your deck.
- Scroll Packing containers: Lose all Gold and select certainly one of two packs of playing cards in your deck.
- Silver Crucible: The primary three card rewards are upgraded. The primary treasure chest is empty.
- Small Capsule: Get a random relic.
- Stone Humidifier: Relaxation at a Relaxation space to lift max HP by 5.
Orobas relics
- Alchemical Coffer: Get 4 potion slots full of random selections.
- Archaic Tooth: Remodel a starter card with an Historic model.
- Driftwood: You might reroll every card reward as soon as.
- Electrical Shrymp: Improve a Talent with Imbued (it’s performed robotically at every fight’s begin).
- Glass Eye: Get two Widespread playing cards, two Unusual playing cards, and one Uncommon card.
- Prismatic Gem: Get one Power at every flip’s begin. Card rewards comprise playing cards from different colours.
- Radiant Pearl: At every fight’s begin, add one Luminesce to your Hand.
- Sand Fort: Improve six random playing cards.
- Sea Glass: Select any playing cards from 15 choices from one other character.
- Contact of Orobas: Change starter relic with an Historic iteration.
Pael relics
- Pael’s Blood: At every flip’s begin, draw one further card.
- Pael’s Claw: Improve all Defends with Goopy (it obtains Exhaust, and when used, completely will increase its Block by one).
- Pael’s Eye: In case you finish your flip with out enjoying playing cards (throughout every fight’s first time), Exhaust your hand, and take an additional flip.
- Pael’s Flesh: Get an additional Power at first of the third flip, and in each flip afterwards.
- Pael’s Development: Improve a card.
- Pael’s Horn: Add two Calm down to your deck (has 15 Block, and within the subsequent flip, you possibly can draw two playing cards and get two Power).
- Pael’s Legion: Block turns into 2x from a card, and goes to sleep for the subsequent two turns.
- Pael’s Tears: In case you finish a flip with out utilizing any Power, get an additional two Power within the subsequent flip.
- Pael’s Tooth: Take away 5 playing cards from the deck. After each battle, randomly add one upgraded card.
- Pael’s Wing: You may sacrifice card rewards to Pael and get for each two sacrifices, get a relic.
Tezcatara relics
- Biiig Hug: Take away 4 playing cards from the deck. If you shuffle the draw pile, add a Soot into it (unplayable card).
- Golden Compass: Change the Act 2 map with a single path.
- Nutritious Soup: Improve all Strikes within the deck with Tezcatara’s Ember.
- Pumpkin Candle: Get one Power at every flip’s begin. It will get eliminated at first of Act 3.
- Seal of Gold: At every flip’s begin, spend 5 Gold to get one Power.
- Storybook: Add one Brightest Flame card to your deck (get two Power, draw two playing cards, lose one max HP).
- Toasty Mittens: On the flip’s begin, Exhaust the highest card of the draw pile and getone Power.
- Toy Field: Get 4 Wax relics. Each three combats, your leftmost Wax relic will get eliminated.
- Very Sizzling Cocoa: Begin every fight with 4 Power.
- Yummy Cookie: Improve 4 playing cards.
Nonupeipe relics
- Lovely Bracelet: Select three playing cards in your deck. Improve them with three Swift (when this card is performed for the primary time, draw three playing cards).
- Blessed Antler: Get Power at every flip’s begin. Additionally, at every fight’s begin, shuffle three Dazed to the draw pile.
- Sensible Scarf: The fifth card in every flip is freed from price.
- Delicate Frond: At every fight’s begin, fill all empty potion slots with random choices.
- Diamond Diadem: If you play two or fewer playing cards throughout a flip, take 50% much less from enemies.
- Fur Coat: Mark seven random combats, and enemies from these rooms can have one HP.
- Glitter: Improve all card rewards with Glam.
- Jewellery Field: Add one Apotheosis to the deck (has Innate, and upgrades all playing cards).
- Looming Fruit: Will increase Max HP.
- Signet Ring: Get 999 Gold.
Tanx relics
- Claws: Remodel upto six playing cards into Maul (it offers 5 harm twice, and will increase the harm to all Maul playing cards by one this fight).
- Crossbow: At every flip’s begin, add a random Assault to your hand. It prices zero Power this flip.
- Iron Membership: Each 4 playing cards you play, you possibly can draw one.
- Meat Cleaver: Cook dinner at Relaxation areas to take away two playing cards out of your deck. Get 9 max HP in these areas.
- Sai: At your flip’s begin, get seven Blocks.
- Spiked Gauntlets: Get one Power at every flip’s begin, however Powers price one further Power.
- Tanx’s Whistle: Add one Whistle to the deck (this card inflicts 33 harm and stuns an enemy).
- Throwing Axe: The primary card in every fight’s flip could be performed for an additional time.
- Tri-Boomerang: Choose three Assaults in your deck. They’re upgraded utilizing Intuition (it reduces the price of this card by one).
- Conflict Hammer: If you kill an Elite, improve 4 random playing cards.
Vakuu relics
- Blood-Soaked Rose: Add one Enthralled to the deck and get one Power at every flip (this card must be used first earlier than others).
- Decisions Paradox: At every fight’s begin, add certainly one of 5 random playing cards to your hand. Then, add Retain to the chosen one.
- Distinguished Cape: Lose 9 max HP and add three Apparitions to the deck.
- Fiddle: At every flip’s begin, draw two further playing cards.
- Jaweled Masks: At every fight’s begin, put a random Energy within the hand (freed from price).
- Lord’s Parasol: If you work together with the Service provider, get all the things from him.
- Music Field: Creates an Ethereal copy of the primary assault of every flip.
- Preserved Fog: Take away 5 playing cards and add Folly (unplayable card).
- Sere Talon: Add two random Curses and three Needs to the deck.
- Whispering Earring: Get one Power at every flip’s begin, and Vakuu helps within the first run.
Darv relics
- Astrolabe: Remodel three playing cards after which improve these.
- Black Star: Elite rewards have an additional relic.
- Calling Bell: Get three distinctive Curses (unplayable playing cards) and three relics.
- Dusty Tome: Get an Historic card.
- Ectoplasm: Can not get any Gold, however receives one Power at every flip’s begin.
- Empty Cage: Take away two playing cards from the deck.
- Pandora’s Field: Remodel all Strikes and Defends.
- Thinker’s Stone: Get one Power at every flip’s begin, whereas all enemies begin with one Power.
- Runic Pyramid: At your flip’s finish, not discard your hand.
- Snecko Eye: At your flip’s begin, draw two further playing cards, and begin every fight Confused (the cardboard prices are randomized from zero to a few).
- Sozu: Get one Power at every flip’s begin, however you can not get any potion.
- Velvet Choker: Get one Power at every flip’s begin, however you can not use greater than six playing cards per flip.
Occasion relics in Slay the Spire 2
- Anchor???: Begin every fight with 4 Blocks.
- Massive Mushroom: Improve Max HP, and at every fight’s begin, draw two fewer playing cards.
- Bing Bong: If you add a card to the deck, add one further copy.
- Blood Vial???: At every fight’s begin, heal for one HP.
- Bone Tea: Initially of the fight, improve the beginning hand.
- Byrdpip: Get the Byrd Swoop card, which offers 14 harm and in addition stays with you in battles.
- Darkstone Periapt: If you get a Curse, increase the Max HP.
- Daughter of the Wind: If you use an Assault, get one Block.
- Dream Catcher: If you Relaxation, you could add a card to the deck.
- Ember Tea: Initially of the subsequent 5 combats, get two Power.
- Forgotten Soul: If you Exhause a card, inflict one harm to a random opponent.
- Aromatic Mushroom: Lose 15 HP and improve three random playing cards.
- Fresnel Lens: If you add a card that will get Block to the deck, improve it with two Nimble (it will increase the Block gained by two).
- Hand Drill: If you break an enemy’s Block, proc two Weak.
- Glad Flower???: Each 5 turns, get one Power.
- Historical past Course: At your flip’s begin, use a duplicate of your final performed Assault or Talent.
- Lee’s Waffle???: Heal 10% of your HP.
- Misplaced Wisp: If you play a Energy, inflict eight harm to all enemies.
- Mango???: Elevate max HP by 3.
- Maw Financial institution: If you climb a ground, get 12 Gold. The method ends if you buy from the store.
- Mr. Struggles: On the flip’s begin, inflict harm equal to the flip quantity to all enemies.
- Orichalcum???: In case your flip ends and not using a Block, get three Blocks.
- Pollinous Core: Each 4 turns, draw two further playing cards.
- Royal Poison: At every fight’s begin, lose 4 HP.
- Snecky Eye???: Begin every fight Confused (the cardboard prices are randomized from zero to a few).
- Strike Dummy???: Playing cards with ‘Strike’ inflict one further harm.
- Sword of Jade: Begin every fight with three Power.
- Sword of Stone: It transforms into a robust relic after killing 5 Elites.
- Tea of Discourtesy: At subsequent fight’s begin, shuffle two Dazed (unplayable Ethereal) into the draw pile.
- The Boot: In case you can inflict 4 or fewer unblocked harm, you possibly can improve the assault to 5.
- The Chosen Cheese: At a fight’s finish, get one max HP.
- The Product owner’s Rug???: Nothing.
- Venerable Tea Set???: If you enter a Relaxation space, begin the next fight with an additional Power.
- Wongo Buyer Appreciation Badge: Nothing.
- Wongo’s Thriller Ticket: Get three random relics after 5 combats.
This covers the entire accessible Slay the Spire 2 relics and their results throughout its early entry interval.
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Edited by Debayan Saha




